Last month, I finally published the first volume of Pantheon: Heterotopia. This blog is the lessons I’ve learned from writing and drawing it over the last few years. Writing Pantheon, at least the very first chapter, was done in a flash of inspiration, and unlocking a hidden treasure. But it wasn’t until long afterwards that I realized that most of the hard work was done before I even sat down to write – it was the reading and imagining the possibilities for years until it finally crystallized as a true piece of art. Something worth endowing with a thousand perfections and to count my blessings with limitless satisfaction. But this was a serious overestimation, as if the first chapter dripped from the honeyed lips of the Muses into my broken ears. Chapter one was just the opening step. Continue reading On Writing Pantheon
Some time ago, I wrote myself into a corner in a chapter from Pantheon, in which a character was forced to solve a conundrum: he had to stay at a location, safeguard a highly sensitive museum, but prevent interlopers from coming inside, while not showing himself to them, or destroy them, or the critical objects of desire. The more I thought about this, the less confident I was at solving this Gordian knot. After all, if the aforementioned options prevented all possible solutions, then somewhere there was an assumption that made the conclusion false.
One of the main reasons of conceiving my graphic novel epic Pantheon is to explore the post-human aspect of science fiction, and I felt this was the most interesting direction to take the stories of mythology towards. For me, science fiction works best when it expresses the future according to our hopes and fears, but mythology works in a different fashion – it comes from some type of a collective unconscious of the human experience. That said, a combination of both elements should be quite rich and dynamic. Continue reading The Post-Human in Pantheon
I had an epiphany a few days ago: the graphic novel I am working on, Pantheon, is a vampire novel. I mean, it doesn’t obviously share with many traditional elements (blood sucking, undead creatures), but they both feature immortal beings that reflect on our humanity in many ways, and most importantly in an existential fashion. Continue reading Existentialism in Pantheon
I have been thinking about the best or most appropriate way to tackle the relationship between Christ and the gods of Pantheon, and recently I came across a potential approach in Sloterdijk’s “Cabinet of Cynics” chapter from Critique of Cynical Reason where he goes through the five embodiment of cynicism through history. The first suspect is none other than Diogenes, who embodied the low theory version in his decided opposition to the all-too serious discourse of Socrates & Plato. Kynicism was based on the animal nature of man, where the gestures of the body were framed as arguments (farting or shitting or whacking off in public). In other words Diogenes poked fun at his grave opponents, but instead of talking against such idealism, he lived in opposition in an anti-theoretical, anti-dogmatic and anti-scholastic way. Continue reading Pantheon and Christ
For the next volume in the Pantheon series, I will focus on an alien race that lives on the gas giant that orbits the star Arcturus. They acquire the Tree of Life from the Garden of Eden, which causes them to become immortal, as well as transform their entire world into a lush paradise in eternal bloom.
New religion of Immortals Not only did the Tree of life turn the sentient species Arcturians (of the planet in the Arcturus system) into immortals, it also abolished individuality. A Christ-like figure was responsible for implanting the seed of the tree of life, and gave up his life, only to be resurrected. However, this did not turn him into the son of god, the messiah, for the tree of life actually turned the entire race into a Christ-like symbol. Continue reading Religion of Immortals (Pantheon speculative fragments)